Tiny swarm of Tiny beasts, Neutral
Armor Class 14 natural armour+dex
Hit Points 4 (3d4 - 3)
Speed 60 ft.
STR
12 (+1)
DEX
18 (+4)
CON
4 (-3)
INT
2 (-4)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws DEX +6
Damage Resistances Acid
Condition Immunities Prone
Senses Darkvision 60ft, Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

pack tactics

Actions

Action Name. Enter the description for your action.

Action Melee Attack. bite, d20+ str +dex + prof to hit. 1d4+strength  piercing damage

Action Ranged Attack. Acid spit, d20+dex + prof mod to hit. 1d4+1 acid damage

Bonus Actions

Bonus action: can dodge as a bonus action

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: MountainSwampUnderdark

emeraldDragonGaming

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