Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Yodeling. The satyr is very good at yodeling.
Spells. 1st Level: Charm Person, Animal Friendship; 6 slots
2nd Level: Calm Emotions; 2 Slots
3rd Level: Fast Friends, Hypnotic Pattern; 4 Slots
4th Level: Charm Monster; 1 Slot
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
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