Huge Monstrosity, Any Chaotic Alignment
Armor Class 18 Natural
Hit Points 150 (10d12 + 30)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +9, DEX +8, CON +7
Skills Athletics +7, Intimidation +8, Stealth +6, Survival +5
Damage Immunities Bludgeoning, Psychic
Condition Immunities Charmed, Restrained
Senses Darkvision, Passive Perception 15
Languages No spoken language
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Entrancing Third Eye. The fiend can use his third eye to emit a red light that only 1 selected person can see. That person is drawn towards the eye and must make a wisdom saving throw DC 14 to resist

Actions

Multi-Attack The Fiend can take up to 3 attacks in a single turn

Bite: melee weapon attack: +5 to hit, reach 5ft, one target. Hit: 7 (1d6 + 3) piercing damage

Claw: melee weapon attack: +6 to hit, reach 10ft, one target. Hit: 10 (1d8 + 2) slashing damage

Bullrush: ranged/melee attack: +5 to hit, range 30/80, up to 3 targets within a straight line. Hit: 15 (3d6 + 3)  bludgeoning damage. Target must make a dex save throw DC 13 to take half damage and not be knocked prone

Legendary Actions

Cast Slow: With its piercing red eye the fiend can cast slow on up to 4 things

Charge (Costs 2 actions) Moves up to his speed and then makes a Bullrush attack 

 

Description

Fiends are large beasts that have the antlers of a large deer but the front legs are demonic with claws while the back are also that of a bull. It has a third eye that is psychic in the middle of it's head that is a twisted gnarled version of a deer. it is a beast of brute strength lacking in mercy.

Previous Versions

Name Date Modified Views Adds Version Actions
5/21/2019 12:40:03 AM
170
3
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Coming Soon

Monster Tags: fiend

Habitat: Forest

LUXR5013

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