Tactician's Orders. Quintus can forgo his own action to allow an ally within 100ft, that can hear him, to take their action instead. This effect can only be used once per turn.
Total War. Quintus has little interest in anything outside combat. As such, he will have advantage on any intelligence check referring to warfare, but disadvantage on any intelligence check that is not for warfare.
Tactical Assessment. Quintus can make a Investigation check, DC 8 + CR rating, to evaluate one aspect of a creature. This can include AC, speed, HP, weaknesses, resistances, etc. This effect can be used any number of times on a creature until he fails the check. He must wait 24 hours or be presented with new information to try this again.
Multiattack. Quintus can make two attacks with his flail, or make on grapple check and a venom injector on a successful grapple.
Flail. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 9 (1d6 + 6) bludgeoning damage. Ignores shield AC bonuses.
Venom Injector. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 9 (1d4 + 6) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one. Must be reapplied per successful usage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 5) piercing damage.
Bola. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Deals no damage, grapples and knocks creature prone unless they succeed a DC 14 dexterity save. The bola has AC 12, 10 HP.
Venom Refill. Quintus must refill his Venom Injector per successful application in order for the poison effect to apply.
Ensnare. When a creature goes to attack Quintus and misses, he can use his reaction to grapple them with his flail chain. The target must make a successful Dex save, DC 14, to escape the grapple.
Description
Quintus is a older hobgoblin that has trained in rigorous combat drills, hostile scenarios, and life or death raids since the age of 10. He has been studying war, the most efficient ways to kill a person, and what makes things tick since he could read. He knows a thing or two about knowing a thing or two, and one of those things is surviving.







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