Tiny Fey, Chaotic Evil
Armor Class 20 natural armor
Hit Points 45 (5d6 + 30)
Speed 130 ft.
STR
8 (-1)
DEX
28 (+9)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +13
Skills Acrobatics +12, Perception +5, Sleight of Hand +12, Stealth +12
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Halfling, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Speed of Wind. The quickling evades all attacks of opportunity.

Actions

Multiattack. The quickling makes three dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 20 (5d4 + 10) piercing damage.

Wind Breath. Ranged Spell Attack: +10 to hit, reach 30 ft., one target. Hit: 55 (5d10 + 5) force damage.

Monster Tags: fey

Habitat: Grassland

Judas19

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