Huge Plant, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft., climb 20 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

False Appearance. While the Corpse Tree remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The Corpse Tree deals double damage to objects and structures.

Ripened Fruit The Corpse Tree spawns with 1d4+1 medium corpses or smaller corpses (corpse type depends on the enviroment) hanging from its branches. As a bonus action the Corpse tree can consume one of the corpses in its branches to heal 1/4 of the corpse's original hitpoints or create an undead copy of the creature that is loyal to the Corpse Tree

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Corpse Harvest The Corpse Tree can collect a corpse that is within 10ft of it and pull it into its branches to be used with Ripened Fruit

Monster Tags: undeadplant

Habitat: ForestGrasslandHillSwamp

Mrsweetmeats

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