Medium swarm of Medium undead, Neutral Evil
Armor Class 8 Natural
Hit Points 15 (3d8 + 9)
Speed 20 ft., climb 15 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Double tap. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 7+ the damage taken, unless the damage is from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Keen hearing. The zombie will move toward any noise regardless of its origin, and has advantage on all perception checks.

Hoard. Multiply all attack rolls by number of zombies.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Grab. Grabbed creature is grappled and has disadvantage on checks to escape.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 1) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 2d6 

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2022 5:16:48 PM
11
1
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Coming Soon
7/23/2022 6:49:30 PM
3
1
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Coming Soon

Monster Tags: undead

Habitat: Urban

Heroblight

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