Medium Beast, Unaligned
Armor Class 18
Hit Points 70 (5d10 + 10)
Speed 60 ft., walk 0 ft.
STR
13 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Underwater Camouflage. The squid has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The squid can breathe only underwater.

 

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (3d10 ) piercing damage.

 

 

Reactions

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Monster Tags: Misc Creature

Habitat: Underwater

Diracs_Lawbringer

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