Medium Or Small Undead (Shapechanger), Chaotic Evil
Armor Class 15 Mage Armor
Hit Points 75 (11d8 + 32)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +5, INT +7, WIS +5
Skills Arcana +6, History +6, Insight +3, Perception +3
Damage Resistances Bludgeoning, Necrotic, Piercing, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Darkvision 60', Passive Perception 13
Languages Common, Draconic, Elvish, Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces Adrion to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Adrion drops to 1 hit point instead.

Shapechanger. Adrion can use an action to polymorph into a Small or Medium humanoid he has seen, or back into his true form. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Spellcasting. Adrion is a 7-level spellcaster. His spellcasting ability is [Intelligence] (spell save DC 14, + 6 to hit with spell attacks). Adrion has following [class name] spells prepared:
Cantrips (at will): [Fire Bolt], [Mage Hand], [Prestidigitation], [Ray of Frost] 
1st level (4 slots): [Detect Magic], [Magic Missile], [Shield]

2nd level (3 slots): [Invisibility], [Mirror Image], [Scorching Ray]

3rd level (3 slots): [Counterspell], [Fireball], [Lightning Bolt]

Actions

Action Name. Dagger

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) [piercing] damage. 

Action Name. Fire Bolt

Action Ranged Attack. RangedWeapon Attack: +6 to hit, range 120 ft., one target. Hit: 14 (4d#10) [fire] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Adrion can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Adrion regains spent legendary actions at the start of his turn.

Casts Cantrip (Costs No Actions). Simply casts one of his cantrips.

Move (Costs No Actions). Adrion moves up to his speed without provoking opportunity attacks.

Spell(Costs No Actions). Adrion casts a spell using a spell slot.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Adrion's lair is the top floor of his manor on the island of Caftenor.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

brewdude1966

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