Medium Humanoid (Changeling), Any Alignment
Armor Class 20 Natural Armor
Hit Points 245 (4d12)
Speed 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +9, DEX +9, CON +9, INT +9, WIS +9, CHA +9
Skills Stealth +0
Damage Immunities Psychic
Condition Immunities Frightened
Senses Truesight, Passive Perception 20
Languages Any language it has heard it knows
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Adapting. If the monster is hit by any spell or weapon it generates that weapon from its body and learns that spell and has proficiency with them as well as seeing a creature or player use a feature like action surge it can copy anything and use it right back at the opponent

Adapting gear. The monster has a orb in the middle of its chest that if damaged it can only adapt to 2 actions or spells per turn instead of everything 

Actions

Unarmed Strike. Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes. it only has this for a single turn or until a action or reaction is used.

 

Bonus Actions

Can use a bonus action to use another adapted trait or feat or spell or attack

Reactions

Adapt and Overcome. Can use a reaction to use of of the things is has adapted to over the last 2 Rounds of combat

Description

It can adapt to anything if it gets hit with a fireball it has resistance to fire damage and same for other attacks even melee for the rest of that action but only for that one turn upon the adaptoids next turn it will lose all resistances.

 

Also is a completely white humanoid figure that has a orb in its chest that is not visible but is located in the center of its chest or its head dm's choice

Lair and Lair Actions

A white box that seems to be a empty void of nothingness if it werent for the door that simulates you are still in reality.

Lair Actions

On initiative count # (losing initiative ties), the adaptoid takes a lair action to cause one of the following effects; the adaptoid can’t use the same effect two rounds in a row:

  • The adaptoid can use a lair action to morph into a npc or player and gain all of their stats and armor class excluding hp

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

vincentolsen2

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