Medium Construct, Lawful Neutral
Armor Class 10 Natural Armor
Hit Points 60 (8d10)
Speed 35 ft.
STR
17 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws CON +5
Skills Athletics +6, Perception +6
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 feet, Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sentries Vigil. The Warframe cannot sleep and cannot be put to sleep by any means.

Adaptive Defense. When the Warframe is hit by an attack, it's Armor Class becomes the number rolled on the attack die, unless that attack was a Critical Hit. 

Actions

Multiattack. The Warframe makes two longsword or two longbow attacks. 

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) or 10 (1d12+3) (versatile) slashing damage. 

Longbow. Ranged Weapon Attack: +6 to hit, range 120/300 ft., one target. Hit: 10 (1d12 + 3) piercing damage.

Sweeping Strike(Recharge 5-6) Each creature within 5 feet of the Warframe makes a DC 15 Dexterity Saving Throw, taking 2d8 Slashing damage on a failed save, or half as much damage on a successful one. 

Reactions

Adaptive Body (optional). When the Warframe is hit by an attack, it can use it's reaction to gain resistance to that damage type until the start of it's next turn. 

Description

The Adaptive Warframe is a feat of ingenuity, even capable of simple learning, becoming accustom to it's opponent and their fighting styles as combat continues. The perfect sentry they watch tirelessly, never sleeping and never faltering in their duties. 

Monster Tags: construct

WegeTurtle

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