Tiny Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 15 (5d4 + 3)
Speed 30 ft.
STR
4 (-3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Poisoned
Senses Darkvision 20 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Pack Tactics. The zombie velociraptor has advantage on attack rolls against a creature if at least one of the zombie velociraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the zombie velociraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the zombie velociraptor can make one bite attack against it as a bonus action.

ACTIONS

 

Multiattack. The zombie velociraptor makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. On a successful hit the target makes a DC 10 Constitution check, on a failed save a target takes 3 (1d6) nercrotic damage, or half as much on a successful save. 

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. On a successful hit the target makes a DC 10 Constitution check, on a failed save a target takes 3 (1d6) nercrotic damage, or half as much on a successful save. 

 

 

Description

The reanimated corpse of a velociraptor these undead creatures run purely off instinct, often still traveling in pacts and attacking anything that moves.

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2019 7:12:47 PM
32
3
--
Coming Soon

Monster Tags: Dinosaurundead

BenBlackbard

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