Small Humanoid (Any Race), Chaotic Neutral
Armor Class 7
Hit Points 4 (1d8 - 1)
Speed 20 ft., Young Wards trot alongside their guardian as best they can, but tire easily and usually need a mount to maintain a normal pace.
STR
5 (-3)
DEX
8 (-1)
CON
8 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws DEX +1
Senses Passive Perception 8
Languages Common, language spoken by guardian
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Stay Behind Me. When within 5ft of their guardian, attacks against have disadvantage.

 

Actions

Struggle. When held by a hostile creature, Young Ward flails their limbs and attempts to wiggle their way out. Affected creature must make a DC 9 Dexterity saving throw. If they fail, the Ward breaks free. On a success, the Ward is contained but creature takes 1d4 slashing damage.

Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4-1) piercing damage. 

Reactions

Run. When given the command to flee by their guardian, will find the nearest established safe spot without stopping and wait there for them.

Monster Tags: humanoid

Habitat: Urban

cawtchlin

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