Armor Class
7
Hit Points
4
(1d8 - 1)
Speed
20 ft., Young Wards trot alongside their guardian as best they can, but tire easily and usually need a mount to maintain a normal pace.
STR
5
(-3)
DEX
8
(-1)
CON
8
(-1)
INT
8
(-1)
WIS
7
(-2)
CHA
10
(+0)
Saving Throws
DEX +1
Senses
Passive Perception 8
Languages
Common, language spoken by guardian
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Stay Behind Me. When within 5ft of their guardian, attacks against have disadvantage.
Actions
Struggle. When held by a hostile creature, Young Ward flails their limbs and attempts to wiggle their way out. Affected creature must make a DC 9 Dexterity saving throw. If they fail, the Ward breaks free. On a success, the Ward is contained but creature takes 1d4 slashing damage.
Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4-1) piercing damage.
Reactions
Run. When given the command to flee by their guardian, will find the nearest established safe spot without stopping and wait there for them.
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