Medium Plant, Neutral Evil
Armor Class 11 Natural Armour
Hit Points 4 (1d6 + 1)
Speed 10 ft.
STR
10 (+0)
DEX
8 (-1)
CON
10 (+0)
INT
4 (-3)
WIS
8 (-1)
CHA
5 (-3)
Senses Passive Perception 9
Languages Druidic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. Upon dieing, the Volatile Mosskin automatically uses it's Explode action.

Actions

Explode. The Volatile Mosskin begins shaking and hissing. On its next turn, it releases a burst of poisonous gasses, dealing 12 (2d12) poison damage to anything within 25ft. of it. Doing so damages it by 1 hit point. 

Description

Mosskin are a tribe of plants that evolved into almost big like forms. This strange evolution was caused by a higher being, Unn, who supposedly 'dreampt' the greenery into their leafy kingdom, and created the Mosskin as her 'children'. However, after Unn's disappearances, the Mosskin's health has been deteriorating, and they have fallen to the infection. A small group remains who seek to find Unn in order to save their kind.

Mosskin overcome with infection, they resemble normal Mosskin, except for the fact that large orange cysts sprout from their body and their eyes glow orange. When anything that isn't infected gets close, it releases poisonous gasses in a large explosion.

The gas that seeps from their growths smells invitingly sweet, but it will burn through shell and flesh if you get too close!

Mushy_Banana

Comments

Posts Quoted:
Reply
Clear All Quotes