Evasion. When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.
Tools. The expert has Thieves' Tools.
Extra Attack. The expert can attack twice, instead of once, whenever it takes the attack action on its turn.
Silvered shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) magical piercing damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Helpful. The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.
Drink a potion. You must have one available in your bag in order to do this.
Opportunity attack. When an enemy that you can see moves out of your reach (5 ft) without disengaging, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
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