Regeneration. The Violent Aspect regains 10 hit points at the start of its turn if it has at least 1 hit point.
Unusual Nature. The Violent Aspect doesn’t need air, food, drink, or sleep.
Unending Ideal. When the Violent Aspects hit points are reduced to 0, it will die and be recreated in a random location on the world.
The Violent Aspect makes two Scythe attacks or a Death Javelin attack.
Scythe. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 5) slashing damage.The target must succeed on a DC 15 Constitution Saving Throw or take 31 (6d8 + 4) necrotic damage.
Death Javelin. RangedWeapon Attack: +7 to hit, range 30/120 ft., one creature. Hit: 22 (4d8 + 4) necrotic damage. Every creature in a 10 ft radius around the target must succeed on a DC 15 Dexterity Saving Throw or take 14 (4d4 + 4) Piercing damage.
Violent Reaction. when the Violent Aspect is targeted by a ranged attack, it makes a DC 15 Dexterity Saving Throw. If it succeeds, it can use its reaction to make a Death Javelin attack on the attacker.
Description
The violent aspect of death, craving destruction and violence. It will always be attracted to find it's brother and sister, the inevitable aspect and relieving aspect of death. The Violent Aspect will destroy everything and everyone who is in its way to get to his siblings.
When the three aspects come together they will fuse, creating Death itself.
Previous Versions
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