Medium Or Small Undead (Any Race), Unaligned
Armor Class 12 natural armor
Hit Points 10 (1d12 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
6 (-2)
CON
10 (+0)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Infection method. if the zombie drops to 0 hit points or less every creature in a 5ft cube that is not undead must make a DC 10 + (the amount of times the creature rolled against this trait, for the last minute) constitution saving throw or take [roll]1d4[/roll] poison damage and is poisioned for 3 turns.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

Reactions

Disconnected Limbs .when the zombie reaches half or less of it's total hit points and is supposed to die, the zombie can choose to use it's reaction to instead cuase the damage to hit it's legs and be unable to move until it's legs are healed.

Description

this zombies move in groups and are highly contagious, they will try and  attack the helpless first but if they are stopped by something they will try and make it their next meal.

Monster Tags: undead

Habitat: GrasslandMountainUnderdarkUrban

amishehoo

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