Huge Undead (Stone Giant), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 30 ft., Slower movement based on Zombie nature.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +5, WIS +1
Skills Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Giant Understands languages it knew in life, but can't speak.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Monster Tags: undead

Cyt0s1s

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