Large Humanoid, Chaotic Evil
Armor Class 22 Cyberskeleton
Hit Points 310 (30d20)
Speed 45 ft., When the Sandevistan is activated. Adam Smashers walking speed increases by 300% for the duration.
STR
26 (+8)
DEX
18 (+4)
CON
26 (+8)
INT
14 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +14, DEX +10, INT +8
Skills Acrobatics +4, Athletics +6
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Petrified
Senses Blindsight Due to his optical implants, Smasher can see everything as it should be., Darkvision Smasher can see out to a range of 300 feet in the dark as if it where daylight. He can only decipher shades of gray. But has thermal vision., Passive Perception 26
Languages Common Smasher can read, write and speak Common. But he can learn a new language just by hearing it due to his cyber brain.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Cyber Armor: Smasher has resistance agains all nonmagical attacks.

Cybernetic resistance: If Smasher fails a saving throw. He can choose to succeed instead. 3/day.

Frightful presence: At the beginning of the battle, everyone in the area needs to make a DC20 wisdom save or be frightened of Smasher. Creatures can try the save again on the beginning of their turn.

 

Actions

Multiattack: Adam smasher can make 3 attacks on his turn.

Cyberfist. Melee weapon attack: + 14 to hit, reach 10 ft, one target, hit: 19 (2d10+8) Bludgeoning damage.

Cyberhammer: Melee weapon attack: + 14 to hit, reach 10 ft, one target, hit: 22 (2d12+8) Bludgeoning damage.

Cyber Charge: Melee weapon attack: reach 90 ft, multiple targets, hit: 29 (6d6+8) Bludgeoning damage. When Adam Smasher uses his cyberlegs to make a dash in a frontal line, every creature that stands in his way must make a DEX saving throw (save DC=8+STR+6) or is getting shoved. If there is a wall or something blocking the path within 90 ft. All of the shoved creatures are getting smashed against that, taking an extra 16 (3d10) Force damage.

Bonus Actions

Sandevistan: Smasher can use his bonus action to activate his Sandevistan. This results in the same effect when the STOP TIME spell is used. 

Reactions

Kinetic Armor: Smasher can use his reaction to turn on his kinetic armor, giving him increased AC (+10) until the end of his next turn. 3/day.

Legendary Actions

Adam Smasher can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Smasher regains spent legendary actions at the start of his turn, or not if otherwise stated.

Frightful presence: Smasher can use his grotesque appearance to frighten the PC's. Everyone in the area must make a DC20 wisdom save or be frightened of Smasher. Creatures can try the save again at the beginning of their turn.

Cyberfist. Melee weapon attack: + 14 to hit, reach 10 ft, one target, hit: 19 (2d10+8) Bludgeoning damage.

 Atom smasher: Melee weapon attack: + 14 to hit, reach 10 ft, one target, hit: 48 (6d12+8) bludgeoning & force damage. Smasher unlocks the special ability of his Cyber Hammer, giving it the ability to smash through atoms itself. 3/day.

 

Smasher utilizes his shoulder-mounted fire canon to fire heaps of molten metal and deliver punishment upon the weak.

 Barrage of fire: Ranged weapon attack: + 14 to hit, reach 120 ft, multiple targets, hit: 96 (16d10+8) fire damage. He can choose to hit 4 or 2 creatures within range to shoot, or to just annihilate a single creature. If Smasher chooses 4 creatures, the damage is split 4-way (4d10+8). If he chooses 2 creatures it is spil 2-way (8d16+8) and for one creature it is just pain. 3/day.

Description

Smasher is a towering cyborg, with little humanity left to be seen - not that he ever had much. After being reduced to mush by an RPG blast in the 00s, Arasaka offered him a choice - either pull the plug or become a full body cyborg. With little to no options and a lack of care for his human side, he agreed and became more machine than man.

Adam has no empathy for others - including his fellow employees - but Arasaka kept him alive, so he lives to repay their act by killing any enemies of the corporation Arasaka puts in front of him. He did have one stipulation: Collateral damage and civilian casualties are a must.

Habitat: Urban

Solarblad3

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