Armor Class
8
Hit Points
80
(8d8 + 40)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
20
(+5)
INT
1
(-5)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
DEX +0
Damage Immunities
Poison, Psychic
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Easily Staggered. If the laugher takes damage from an attack, it loses its reaction until the next round.
Incorporeal Punishment. Whenever the laugher takes damage or rolls initiative, it laughs loudly and takes 5 psychic damage, bypassing immunity.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Laughers are created when a nightmare spirit, or such a spirit's essence, is placed into a living human's body.
These monsters look much like the humans they once were, except for the wide smiles drooling black ichor, and the white, gleaming eyes running with the same.
They stumble towards any sound they hear, bound by the terms of their creation but eager to set their souls free.
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