Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Adamantine Blade. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 10) slashing damage.
Breath of Lutae (Recharge 6). The golem exhales a white hot beam of forge fire in a 15-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 60 (13d8) radiant damage on a failed save, or half as much damage on a successful one.
Anti-Magic Field. The Golem emits a anti-magic field in a radius of 20ft of it. It can take this bonus-action to lower the field as well.
Description
Adamantine golems generally looked similar to iron golems, but were more ornate, and gleamed as adamantine would. Such golems stood five times as tall as humans, but weighed 200 times as much, totaling around 32,000 pounds (15,000 kilograms).
Most Adamantine golems come from the Lutae Forge, if they are on Potestatem. There they are brought to life with a simple version of the magic used to create war forged. A crystal at the center of the golem's body controls it and can be attuned to control it.
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