Omniscient: Vir'lin understands all languages and can freely enter the thoughts of anyone it comes in contact with.
Spellcasting. Vir'lin is a 19th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +5 to hit with spell attacks). Vir'lin has the following Cleric spells prepared:
Cantrips (at will): Fire Bolt, Guidance, Resistance, True Strike
1st level (5 slots): Ceremony, Shield of Faith
2nd level (7 slots): Augury, Mind Spike, See Invisibility, Find Traps, Warding Bond
3rd level (6 slots): Beacon of Hope, Dispel Magic, Glyph of Warding, Magic Circle
4th level (5 slots): Aid, Private Sanctum, Greater Invisibility, Aura of Life
5th level ( 5 slots): Scrying, Telekinesis, Greater Restoration, Gravity Sinkhole
6th level (4 slots): Forbiddance, Planar Ally
7th level (3 slots): Symbol, Teleport, Plane Shift
8th level (3 slots): Holy Aura, Mind Blank, Antimagic Field
9th Level (2 slots): Astral Projection, Invulnerability
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Metamorphosis (Costs 2 Actions) Vir'lin transforms into a huge, planetar like-creature, becoming even more incomprehensible and bewildering than before.
Description
Reminiscent of a galaxy with four pink, butterfly-like wings on its back, Vir'lin is one of the most powerful and knowledgeable entities in the cosmic universe. Shy but approachable, Virl'in is difficult to understand, but they understand all. Few know it's true purpose, but those lucky to encounter them realize they may not just be one of the greatest secrets of the multiverse, but the one to unlock them...
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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