Large Humanoid, Unaligned
Armor Class 17 Natural
Hit Points 379 (379d12)
Speed
STR
20 (+5)
DEX
5 (-3)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Cold
Condition Immunities Blinded, Restrained
Senses Passive Perception 15
Languages None
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Shriek. SCP 096 can release a deafening shriek to everything in a 20 ft radius. Those in the radius must make a DC10 constitution saving throw or are paralyzed for 1 turn.

Claw.  +4 to hit 1D6+9 Piercing damage.

Connection. SCP 096 has a connection with anyone who has seen its face no matter where when or how. When a creature sees its face SCP 096 develops a bond with them and knows where they are at all times, including through different dimensions and will take the most direct route to the target. The bond does not end until target is dead or is administered amnestics to forget about the target

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

SCP 096 is a 9ft tall pale naked man with claws and disproportionate arms and legs to his torso and head. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Mountain

Bansheeriding

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