Medium Undead, Typically Chaotic Evil
Armor Class 13 Unknown Armor
Hit Points 34 (4d10 + 12)
Speed 20 ft.
STR
15 (+2)
DEX
9 (-1)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws WIS +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Zombie Clown to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Hideous Laughter. At the start of the Zombie Clown's turn, every living creature within 60 ft must succeed on a DC14 wisdom saving throw or take 2d6 psychic damage

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 2) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 2) piercing damage. 3 (1d6) poison damage. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

yeet_master2267

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