Medium Elemental, Neutral Evil
Armor Class 14 Leather
Hit Points 45 (6d8 + 18)
Speed 20 ft., fly 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Immunities Fire
Senses Passive Perception 9
Languages Ignan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Illumination. The Harginn sheds bright light in a 20-foot radius and dim light in an additional 20 feet.

Actions

Multiattack. The Harginn makes two rapier attacks and one claw attack

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage plus 6 (1d8 + 2) fire damage. 

Bonus Actions

Flaming Flutter. The Harginn bursts into a ball of flame, and can move 10 feet. Whilst in this form, A Harginn cannot interact with anything and is immune to all attacks, and it's movement is lowered to 10, the Harginn can use it's bonus action to return to it's original form.

Description

Harginns are elemental reigning from the Elemental Plane of Fire, where they exist in guilds. They appear as bronze-skinned humanoids with a flaming lower half and completely black eyes, they are able to change the colour of their flames to reflect their mood and personality.

Guilds. Different guilds had more power if they were larger or their members were stronger, and powerful guilds would order weaker guilds below them around, however these orders were taken lightly and not always followed, leading the Harginn guild system to be as chaotic as the plane they fight within.

Pirate Harginns. Some guilds of Harginns sailed the fiery seas of their home, stealing from others frequently, which has given them a bad reputation amongst the citizens of the Elemental Plane of Fire. These Harginns also engaged in trade, selling slaves in exchange for money which they used to buy weapons, gear, food, drink and other necessities.

Monster Tags: Elemental

Selary

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