Small Ooze, Unaligned
Armor Class 8
Hit Points 7 (1d8 + 3)
Speed 10 ft., climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Damage Resistances Fire
Damage Immunities Lightning
Condition Immunities Blinded, Deafened, Exhaustion, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Elemental Discharge. When the Pyro Slime reaches 0 hit points it will begin to discharge their energy. On their next turn, they'll explode and electrify everything 5 feet away from them. If a creature stands on the explosion area, they must succed a DC 10 Dexterity saving throw or recieve 3 (1d6) lightning damage.

Overloaded. If the slime gets inflicted with fire damage, they release a discharge of energy and deal 3 (1d6) lightning damage to all enemies 5 feet from the slime.

Actions

Body Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) lightning damage.

Habitat: Underdark

Elyeet

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