Keen Hearing and Smell. The Young Akhlut has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Young Akhlut has advantage on an attack roll against a creature if at least one of the Young Akhlut's allies is within 5 feet of the creature and the ally isn't incapacitated.
Hold Breath. While in water, the Young Akhlut can hold its breath for 1 hour.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Charge. If the Young Akhlut moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Previous Versions
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10/21/2022 2:42:54 AM
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10/21/2022 2:44:13 AM
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10/21/2022 2:45:51 AM
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