Medium Fey, Lawful Neutral
Armor Class 15 natural
Hit Points 60 (10d10 + 10)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws DEX +7, CHA +8
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic
Senses Darkvision 30ft, Passive Perception 20
Languages fey, all languages of his warlock
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

majestical presence. advantage on all persuasion checks against humanoids 

Spellcasting. vildevelk is a 5-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +5to hit with spell attacks). 
Cantrips (at will): friends, mage hand, minor illusion, prestidigitation

2nd level (2 slots) mirror image
3st level (3 slots): pass without trace, darkness

 

domain expansion: once per day vildevek can target one living creature and expose it to its domain, doing this takes one action and causes the target to become incapacitated for 1 turn (ending at the end of the targets next turn) and gives them 1 indefinite madness (dmg 260) 

Actions

cursed blink: vildevek can instantly teleport to any point he can see within 60 ft of him 

rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) piercing damage. 

cinder strike: melee weapon attack: DC 18 DEX save , reach 10ft, 1 target, 10(2d10) piercing damage +  4(2d4) fire damage 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

chrizboy

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