majestical presence. advantage on all persuasion checks against humanoids
Spellcasting. vildevelk is a 5-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +5to hit with spell attacks).
Cantrips (at will): friends, mage hand, minor illusion, prestidigitation
2nd level (2 slots) mirror image
3st level (3 slots): pass without trace, darkness
domain expansion: once per day vildevek can target one living creature and expose it to its domain, doing this takes one action and causes the target to become incapacitated for 1 turn (ending at the end of the targets next turn) and gives them 1 indefinite madness (dmg 260)
cursed blink: vildevek can instantly teleport to any point he can see within 60 ft of him
rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) piercing damage.
cinder strike: melee weapon attack: DC 18 DEX save , reach 10ft, 1 target, 10(2d10) piercing damage + 4(2d4) fire damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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