Spiritual Weapons. These magical creations are immune to all attacks excpet for those that dispel divine magics.
Duplicate Nature. While the duplicate is on the field and within range of their counterpart targeted attacks have disadvantage against the counterpart. Additionally, the duplicate shares movement speed and action with its counterpart, always attempting to stay within range.
Variable Range. These weapons share a range with their melee duplicates.
Fading. Every two (2) turns a random duplicate disappears.
Dispersed Growth. This weapon gains 1d8 additional damage for every duplicate that has faded.
Multiattack. These weapons are able to take two attack actions on their turn.
Attack. Melee Weapon Attack: +16 to hit, reach variable, one target. Hit: 14 (1d8 + 10) force damage.
Description
Spiritual Weapons of Schmide, these six protectors duplicate their combat counterparts. This legendary magical effect takes place in order to protect Schmide from being summoned onto the material plane.
Fading Random Table.
(1d6 table: 1 Garrouth, 2 Cass, 3 Glendel, 4 Parthun, 5 Vincent, 6 Kasey/Klaüs)
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