Large Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 82 (13d8 + 24)
Speed 55 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
5 (-3)
CHA
7 (-2)
Saving Throws STR +8, CON +8
Skills Perception +5, Stealth +7
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Cold, Necrotic
Damage Immunities Bludgeoning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Paralyzed, Poisoned
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werewolf is a Shapechanger. It cannot be reverted into a form other than its wolf form, except for with the spell True Polymorph. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The werewolf makes two attacks: two with its claws, or one with its bite and one with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 7 (2d6 + 5) slashing damage.

Feast of the Wolves. If you attack a target under the effect of the Frightened or Surprised condition, or attack a target while Hidden, increase your attack range of your Claws attack by 10 feet. After a successful attack, the target must succeed on a  DC 17 Strength saving throw or be knocked prone

Regeneration. The Werewolf Ravager regains 12 (2d10)+5 hit points at the start of its turn if it has at least 1 hit point. If the Werewolf Ravager takes damage from silvered weapons, or weapons coated in Wolfsbane, this trait doesn’t function at the start of their next turn.

Reactions

Stay on the Hunt. If a creature disengages from the Werewolf Ravager, the Werewolf Ravager may use their reaction to move up to 30 feet.

Description

A Werewolf Ravager is the curse of a insatiable predator that has spread to a humanoid and bonded with its host's own soul. While resisting the curse, those claimed transform only during nights of the full moon, and the nights before and after, losing their intelligence and becoming savage beasts. By accepting the curse, the afflicted gains control over their form, but loses sense of self over time to the curse, and must change alignment.

The Weakness to Vorpal Swords is meant to be Weakness to Silver weapons

Average Height: 2.6m Average Weight: 207 kgs

This werewolf curse cannot be removed by any conventional Remove Curse or Restoration spells. Upon becoming a werewolf each night, roll Sanity di(c)e to determine your allies and enemies, and your hostilities.

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2022 2:21:29 AM
5
2
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Coming Soon

Monster Tags: Shapechanger

Habitat: ForestHillMountain

Bar0nZepp0lli

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