Air Form. Zeus can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Weather Control. As an action, Zeus can change the weather of a 100ft area once per day. He can change this to Sun, Light Rain, Heavy Rain, Mist, Fog, or Thunderstorm
Lightning Attack(Recharge4-6). Each creature in a 5 ft by 20ft line must make a DC 13 Dexterity saving throw. On a failure a target takes 15(3d8 + 2) Lightning damage.
Description
Zeus is a meduim-sized cloud, who is laid-back and very chill. He is pretty lazy, and can be summoned a number of times equal to the PC's proficiency modifier.
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