Armor Class
8
Hit Points
18
(3d8 + 5)
Speed
20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Normalcy. the zombie appears to be a normal person except under intense scrutiny (DC 15 Insight check)
Reproduce. Whenever the zombie eats enough, it grows 'pregnant' and will burst open after 1d4 hours with a fresh zombie. both zombies are identical
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Create Undead. Reach 5f, one dead creature. it becomes a Zombie (2) under the control of the original zombie's master.







Comments