Medium swarm of Medium undead, Neutral Evil
Armor Class 8 Natural
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight Zombie uses its sense of smell to sense the blood of the wounded when below max hp., Darkvision 60 FT, Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Zombie Grab Swarm: When you hit a creature or get hit, you can make a grapple check against it as a bonus action.

Strength In Numbers: The Horde of Zombies makes a number of attacks and deals damage based on its size and Increases HP while becoming harder to hit due to the number of them.

While the Horde of Zombies size is Endless Swarm, when it attacks, it makes 10 attacks, and deals 8d6 + 6 damage on a hit and x 2hp +1 AC.

When the Horde of Zombies is reduced to 3/4 its maximum hit points, its size becomes Gargantuan. While the Horde of Zombies size is Gargantuan, when it attacks, it makes 5 attacks and deals 5d6 + 4 damage on a hit and x 2hp +1 AC.

When the Horde of Zombies is reduced to half its maximum hit points, its size becomes huge. While the Horde of Zombies size is huge, when it attacks, it makes 3 attacks and deals 3d6 + 2 damage on a hit and x 3hp +1 AC.

When the Horde of Zombies is reduced to a quarter of its hit point maximum, its size becomes large. While the Horde of Zombies size is large, when it attacks, it makes 2 attacks and deals 2d6 + 1 damage on a hit and x 5hp +1 AC.

Actions

Multiattack - The Horde of Zombies makes 10 attacks when its size is Endless Swarm, 5 attacks when its size is gargantuan, 3 attacks when its size is huge, and 2 attacks when its size is large.

Bite and Clawing: Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) Bludgeoning damage.

Large Swarm: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (2d6 + 2) Bludgeoning damage.

Huge Swarm: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (3d6 + 3) Bludgeoning damage.

Gargantuan Swarm: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 (5d6 + 4) Bludgeoning damage.

Endless Swarm: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 4 (8d6 + 6) Bludgeoning damage.

Bonus Actions

Zombie Grab Swarm: When you hit or get hit by a creature, you can make a grapple check against it as a bonus action.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Bicard

Comments

Posts Quoted:
Reply
Clear All Quotes