Large Fiend (Demon), Chaotic Evil
Armor Class 15 Natural armor
Hit Points 27 (4d10)
Speed 5 ft., Burrows with its acidic horns , walk 50 ft. it charges. if it hits someone then it counts as gore
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
18 (+4)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws CON +5, INT +7
Skills Arcana +4, Athletics +4, History +3, Intimidation +5
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Grappled
Senses Darkvision, Passive Perception 17
Languages Druidic knows it because it was created by evil druids, Giant Undercommon, abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Acid Demon is a 4th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +4 to hit with spell attacks). The Acid Demon has the following warlock spells prepared:
Cantrips (at will): Eldrich blast, acid splash, Green-Flame Blade, Poisin spray
1st level (# slots): Witch bolt, Hex

Actions

Gore. The Acid Demon moves 30 feet in a specific direction, carries each player it hits, and puts them on the ground at the end of the gore. This attack stuns and poisons them.

Acid burst. This attack does 2 damage to all poisoned players and NPCs for each turn they have been poisoned. range 30 feet

 Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name, Acidic redirect. This attack takes the attack that is hitting it and does 1 damage to each character within range. The range is how much damage the attack hitting is does.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Demon has spiraling green and black rams horns and has a green orb between them that it uses as a spellcasting focus. If you get a critical on this creature then it breaks the orb temporarily so it cannot cast spells next turn.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Underdark

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