Special Trait Name. Enter the description for your special trait.
Spellcasting. The Acid Demon is a 4th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +4 to hit with spell attacks). The Acid Demon has the following warlock spells prepared:
Cantrips (at will): Eldrich blast, acid splash, Green-Flame Blade, Poisin spray
1st level (# slots): Witch bolt, Hex
Gore. The Acid Demon moves 30 feet in a specific direction, carries each player it hits, and puts them on the ground at the end of the gore. This attack stuns and poisons them.
Acid burst. This attack does 2 damage to all poisoned players and NPCs for each turn they have been poisoned. range 30 feet
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name, Acidic redirect. This attack takes the attack that is hitting it and does 1 damage to each character within range. The range is how much damage the attack hitting is does.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This Demon has spiraling green and black rams horns and has a green orb between them that it uses as a spellcasting focus. If you get a critical on this creature then it breaks the orb temporarily so it cannot cast spells next turn.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.