Armor Class
9
Natural Plating
Hit Points
8
(1d6)
Speed
35 ft., Zerglings are very fast and because their so close to the ground they can’t be put in to prone
, burrow 0 ft. The Zergling can’t move when borrowed but can’t be seen with out a perception check over 15
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
6
(-2)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
DEX +4
Damage Immunities
Psychic
Senses
Passive Perception 8
Languages
Can’t speak but understands orders for their Queen and/or Leader
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
One Mind. Can communicate with other Zerglings or Zerg creatures with their mind and can call for reinforcements at anytime.
Actions
Hive mind . The Zergling can give half of their movement so the another Zergling within 20 ft can move the half given up and attack
Claw Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Spike Shot. RangedWeapon Attack: -1 to hit, range 10/30 ft., 1 target. Hit: 2-3 (1d4) piercing damage.
Reactions
Brotherly Vengeance. If another Zergling within 15 ft gets hurt this Zergling can move.
Description
Zerglings are expendable units and are pumped out as fast as possible they are slimy and small and will do anything for their queen.
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