Gargantuan Undead, Unaligned
Armor Class 13 (natural armor)
Hit Points 248 (16d20 + 80)
Speed 15 ft., fly 100 ft.
STR
28 (+9)
DEX
6 (-2)
CON
20 (+5)
INT
1 (-5)
WIS
3 (-4)
CHA
5 (-3)
Saving Throws DEX +2, CON +9, WIS +0, CHA +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 6
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie roc to 0 hit points, it must make a constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a sucess, the zombie roc drops to 1 hit point instead.

Actions

Multiattack. The zombie roc makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the zombie roc can't use its talons on another target.

Description

Some poweful necromancers make use of monstrous creatures as undead servants. Though a shambling mockery of former self, a zombie roc is nevertheless a fearsome beast. Furthermore, its hollow ribcage is large enough to house a modest arcane sanctum for the necromancer who likes to travel.

Habitat: ArcticCoastalDesertHillMountain

Danger_McCoy

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