Medium Undead, Neutral Evil
Armor Class 8
Hit Points 17 (2d8 + 9)
Speed 20 ft.
STR
8 (-1)
DEX
4 (-3)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Any creature that is bitten is also Poisoned. The Poisoned creature takes 1d6 Necrotic damage at the start of each day, subtracting this damage from the maximum hitpoints. this cannot be cured. when a creature poisoned in this way dies it rises from its grave 1d6 days later as an undead that best fits its statistics. This undead is fully under the control of the controller of the Zombie that turned it

Habitat: Urban

Max_Magnusson

Comments

Posts Quoted:
Reply
Clear All Quotes