Medium Humanoid (Human), Any Non-Good Alignment
Armor Class 16 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Lolth Faith. The cultist has the ability to cast Spider Climb on himself or anyone they touch.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon, charm person 

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

If the Mooring are the horse then the Viscid are the ones cracking the whip atop them.

They are dominating women, commanding respect from all those around them, only reserving such respect for their superior.

They are calculated and conniving for failure means more than just reprimands from their leader but a feeling of inferiority amongst their peers.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2022 6:06:27 AM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

mandaloriantitw

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