Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
They have long and thin arms and legs. Their bodies are also long and thin. They have sleek, narrow heads. Their skin is a grayish-blueish-greenish color. They sport a mouth full of fangs and claws long and sharp enough to decapitate a person. They all bear weathered armor, and some wear the pelts of predators like wolves or bears upon their shoulders over their armor. Some also have helmets decorated with either the antlers of a buck or the horns of a ram. They mostly walk on all fours, and they stand at 8-12 feet tall when on their hind legs. When they walk on their hind legs, it is horribly uncoordinated yet eerily graceful and elegant. Their smell is a pungent mix of sulfur, ash, blood and rotting flesh. They have great strength and speed, and will often be found dual-wielding weapons like Greatswords and Greataxes but will also be found wielding Hand Axes and Spears. They may also be found with scars and simple tattoos on their bodies marking great achievements from bloody battles. And their eyes are blood red
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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