Huge Monstrosity (Demon), Any Evil Alignment
Armor Class 18
Hit Points 175 (2d12)
Speed 20 ft.
STR
20 (+5)
DEX
24 (+7)
CON
22 (+6)
INT
26 (+8)
WIS
26 (+8)
CHA
24 (+7)
Saving Throws WIS +13
Damage Immunities Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 100 ft, Passive Perception 100
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Other Worldly Plane: Zozobolombo is an other worldly creature and its cannot be harm or touch by the living and can only be harm by magic attack or magic infuse item. This also mean Zozobolombo can walk through anything accept magic infuse object.

Soul Draining: If Zozobolombo touch you it isn't touching your skin its touching your soul and it gave Zozobolombo health gains equal to 1/5th the damage Zozobolombo deal. (the health gain cannot have decimal)

Soul Stealing: If Zozobolombo kill anything its have the power to steal its soul and use to its work and fight for it.

Actions

Multiattack. Zozobolombo make 1 uppercut attack and 1 slam attack

Uppercut. Melee attack weapon: +10 to hit, reach 15 ft., 1 or more target if in range. Hit: 20 (2d20 + 20) bludgeoning and necrotic damage.

Slam. Melee attack weapon: +10 to hit, reach 15 ft, 1 or more target if in range. Hit: 20 (2d20 + 20) bludgeoning and necrotic damage.

Description

Zozobolombo is a creature with no real shape and look because it always take some part of the look of its new stolen soul.

Zozobolombo origin is as follow. A mad wizard become a devilish necromancer because his whole town get brutally murdered by a dragon that he cannot defeat. First he collect the soul but unfortunately the dragon burn him and accidently fuses him with hundred of soul and now he become Zozobolombo, The Soul Stealer.

Zozobolombo roam around area that is full with soul like a graveyard, battlefield, prison, mines, and dragon nest.

Monster Tags: undead

Habitat: ForestMountainSwamp

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