Large Undead, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 15 ft., swim 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws WIS +2
Skills Stealth +1
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting bite.

Rotting Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage plus 16 (3d10) necrotic damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crocodile can't bite another target. If the target is a creature it must succeed on a DC 13 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 16 (3d10) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 9 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Environment: Desert

Popsicle31

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