Medium Elemental, Chaotic Neutral
Armor Class 18 natural armour
Hit Points 178 (4d6)
Speed 60 ft., climb 40 ft., fly 80 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +7
Skills Arcana +2
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Acid, Lightning
Damage Immunities Fire
Condition Immunities Exhaustion, Unconscious
Senses Blindsight 120, Darkvision 120, Passive Perception 8
Languages Aquan, Primordial, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Glass form. they enter a glass-like form and any melee attacker must roll 1d4 for shrapnel damage (shards shoot at a melee attack that strikes it while in this form)

Spellcasting. The Void elemental is a 3rd-level spellcaster. Its spellcasting ability is arcana (spell save DC 10, +1 to hit with spell attacks). The void elemental has the following warlock spells prepared:
Cantrips (at will): Poison spray, acid blast

3rd level (2 slots): void bomb, Void locus

Actions

Bash. The elemental bashes into you with its arm cannon

Impale. Melee Weapon Attack:1d20 + 4, reach 3 ft., 1 target. Hit: 1 (1d20 + 4) Piercing damage. 

Arm cannon. RangedWeapon Attack: +4 to hit, range 10/100 ft., 1-2 target(s). Hit: 1 (1d20 + 4) force damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tallish purple-blue and black crustation-like elemental with a metal jaw, its left arm looks normal but its right arm is a cannon extending from its elbow. it seems to hover instead of walking and they are extremely intelligent.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2022 4:23:23 PM
0
0
5e
Coming Soon

Monster Tags: Elemental

Habitat: MountainUnderdark

technosoul

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