Medium Humanoid (Elf), Neutral Evil
Armor Class 17 Natural
Hit Points 174 (20d10 + 70)
Speed 35 ft.
STR
11 (+0)
DEX
15 (+2)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
9 (-1)
Saving Throws INT +8, WIS +9
Skills Insight +9, Medicine +9, Perception +11, Survival +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Petrified
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 18
Languages Common, Deep Speech, Druidic, Elvish, Infernal, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. Ysandre can cast the following spells, requiring no material components with WIS as her spellcasting ability (Spell save DC:14, +6 to hit with spell attacks)

At will: Druidcraft, Thorn whip (5th-level)

3/day each: Plant growth, Spike growth

Legendary Resistance (3/day). If Ysandre fails a saving throw, she can choose to succeed instead.

Magic Resistance. Ysandre has advantage on saving throws against spells and other magical effects

Spell Sniper. The range of Ysandre's spell attacks is doubled, and she ignores 1/2 and 3/4 cover when making spell attacks.

Traverse Terrain. Ysandre cannot have her movement reduced by plants (Both magically and non-magically), and she is immune to any damage they deal.

Plant traveling. At the end of the initiative round, Ysandre can absorb herself into nearby plants and reappear out of another within 60ft. This negates any trapping ability that immobilizes her.

Actions

Thorn Whip. Melee spell attack: +6 to hit, reach 120ft, one target. Hit 7 (2d6) Piercing damage. If target is Large or smaller, the target is pulled 10ft closer.

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: # (1d6 + 1) Bludgeoning damage. 

 

Reactions

Thorn whip. Any creature within the range of thorn whip that moves away from her, Ysandre may use her reaction to cast thorn whip on that creature

Legendary Actions

Ysandre can take 3 legendary actions per round of combat. These actions can only be taken at the end of another creatures turn. Ysandre regains spent legendary actions at the start of her turn

Plant traveling (2 Legendary actions). At the end of the initiative round, Ysandre can absorb herself into nearby plants and reappear out of another within 60ft. This negates any trapping ability that immobilises her.

Seed of Life (3 Legendary actions). Ysandre conjures a seed filled with natures life energy. This seed may be placed within a creature or object, and when detonated, will burst forth using the host as a catalyst for providing the seed with life, sprouting or growing into the seeds adult form. The seed of life must incubate for at least 1 full round of combat before it is able to be manually detonated.

Detonate (3 Legendary actions). Ysandre may detonate one creature's seed of life. This will instantly kill the creature. This may only occur once the seed of life has had its full amount of time to incubate.

Lair and Lair Actions

Plant growth seems to have overtaken the entire area. What was once a wide open space is now stiffling and restrictive due to the growth of the plants.

Lair Actions

Venus fly trap. 5 venus fly trap plants may be present within Ysandre's lair. Their properties exist as follows:

  • If a creature enters it's range, it may use its action to grapple them, this creatures movement is reduced to 0ft for the rest of the round
  • It has advantage on contested grapple checks
  • It must let go of the creature after a successful grapple
  • They may change location at the start of the round, any units that do not change at this point are unable to do so until the start of the next round of combat

Noxious Poison. When Ysandre’s HP is reduced to 50%, the battlefield is filled a noxious gas that will require a CON saving throw (DC14) at the top of every round of combat. On a failed save, The player takes 1d4 poison damage.

 

Monster Tags: elfhumanoid

Habitat: ForestSwamp

tenzou3

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