Action Melee Attack. Axe Swing: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d12 + 5) [Slashing] damage. Target must succeed on a Con save DC 15
Action Ranged Attack. Axe Slice: +4 to hit, range 5/15 ft., 1 target. Hit: 3 (2d8+2) [Slashing] damage
He groans, each creature must make a Wisdom save (DC 14) or be frightened for 1 turn
Description
An old knight slain in an ancient war. His armor is rusty and decayed and his axe is still as sharp as ever.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/28/2023 12:50:29 AM
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4
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2
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Coming Soon
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