Medium swarm of Medium undead, Neutral
Armor Class 17 Plate
Hit Points 71 (12d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Skills Intimidation +10
Damage Vulnerabilities Acid, Force
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Darkvision 60ft, Passive Perception 17
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Action Melee Attack. Axe Swing: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d12 + 5) [Slashing] damage. Target must succeed on a Con save DC 15

Action Ranged Attack. Axe Slice: +4 to hit, range 5/15 ft., 1 target. Hit: 3 (2d8+2) [Slashing] damage

Reactions

He groans, each creature must make a Wisdom save (DC 14) or be frightened for 1 turn

Description

An old knight slain in an ancient war. His armor is rusty and decayed and his axe is still as sharp as ever.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/28/2023 12:50:29 AM
4
2
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Coming Soon

Monster Tags: undead

Habitat: CoastalForestGrasslandUrban

CoffeCup

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