Medium Construct, Neutral
Armor Class 20 Natural
Hit Points 200 (30d10 + 50)
Speed
STR
18 (+4)
DEX
26 (+8)
CON
16 (+3)
INT
22 (+6)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +17, INT +15
Damage Vulnerabilities Acid, Bludgeoning, Cold
Damage Resistances Fire, Lightning, Necrotic, Slashing
Damage Immunities Piercing, Poison, Psychic, Thunder
Senses Passive Perception 14
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Hastey Hyper Hover: He can always do two actions and a bonus action. he can sprint (Normal speed 100 feet per turn.) He can hover up to 50 feet in the air. As a bonus action (once in the sky it takes no actions)

 

Actions

Multiattack: Do three Sainted Sickle Slashes. 

Sainted Sickle Slash: Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 9 (3d6) [slashing] damage. 

Machine gun: Ranged Weapon Attack: +10 to hit, reach 100 feet, up to 5 targets. Hit: Does 12d4. the damage is split depending on how many targets it has.

Bonus Actions

Can only do one bonus action after your own turn. 

Sprint: (Normal speed 100 feet per turn)

Telepathic: Message: Telepathically tell any number of people within 100 feet a message up to three paragraphs long.

Teleport: anywhere within a 30 feet radius.

Reactions

Reaction Name. Can only pick one.

Slithering Snakes Sceame (gems): Take half damage and give the attacker 1/4th of their own damage roll. (Doesn't work with a nat 20.)

Counterspell: Negates all effects of a level 8 spell or lower.

Legendary Actions

You can spend three actions total a round when it is not on your turn

Teleport (Costs 1 Action). Teleport anywhere within a 30 feet radius.

 

Mindcontrol (Cost 3 actions). Targets one person they must succeed on a Wisdom saving throw higher than 16 for not getting mind controlled and higher than 18 for not getting charmed. If they fail they get mind controlled and do ANY ONE action  He demands. (no bonus action) (lasts one round) 

Confuse (costs 3 actions). Everyone within a 60 feet radius sees a lot of illusions of players, dead people, and bosses (including himself) and must roll a wisdom saving throw higher than 16. On a failed roll they take 1D12 psychic damage and are confused on a successful roll they only take 1D6 psychic damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Muscular with dark purple eyes, pale skin, and short black hair. Wearing a long cape that falls beneath his floating feet, and big black boots with silver laces. He wears black pants with a silver belt and a black corset vest with detailed silver designs. A hovering halo made out of three silver snakes circle above his head. Each snake has a different gem of the colors red, purple, and blue encrusted in their mouths. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2023 7:25:44 PM
2
1
A
Coming Soon

Monster Tags: NPCAngel

Habitat: Urban

broooooono

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