Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Small Size. Zilbo can move through the space of any creature that is a size larger than it.
Krossbow. Ranged Weapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 1d6 + 2 piercing damage.
Bag of Tricks (3/day). Zilbo can throw one of these fuzzy grey balls at a spot within 20ft of him. The creature acts on his turn and he can use a bonus action to command it. 1. Weasel 2. Giant Rat 3. Badger 4. Boar 5. Panther 6. Giant Badger 7. Dire Wolf 8. Giant Elk
Hide in the Cloak. Zilbo can use a bonus action to Hide, but only when in the same space as Umefir.
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