Large Dragon, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft., fly 80 ft., climb 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +4, CON +6, WIS +4, CHA +6
Skills Deception +9, Perception +6, Stealth +4
Damage Immunities Lightning, Poison
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Ionised Gas Breath (Recharge 5-6).

The dragon exhales a 60-foot cone of gas flickering with electric discharges. Each creature in that area must make a DC 18 Constitution saving throw or take 39 (9d8) lightning damage on a failed save, or half as much on a successful one. A creature that fails its save is also Poisoned until the beginning of the song dragon's next turn.

Change Shape.

The dragon magically polymorphs into the form of a female human between the ages of 20 to 30. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). The dragon spends so much time in its alternate form that it may select class levels, gaining all the benefits of the levels, including hit points, while human.The class levels gained by a song dragon's human form may not raise the form's challenge rating higher than that of the dragon form. Once the racial and class abilities of the song dragon's human form are set, they cannot be altered and remain true every time it transforms. As the dragon grows into a new age category, their human form may grow more powerful, gaining additional class abilities, ability bonuses, or feats. The dragon must abide by the choices they made at previous age categories, adding additional class levels and powers to those they already have, within the limits of their new challenge rating. When the dragon returns to dragon form, any gear it carried or wore while human melds into its dragon form but is not considered to be worn or wielded.

Description

SONG DRAGON 

Song dragons are a rare breed of dragons that prefer dwell among humanity. To this end they take on the form of a woman, using this disguise to live as a hum would, and only revealing their true form if placed in peril or the need is great enough. In their natural form, song dragons bear a strong resemblance to copper dragons. They are slim and splendid creatures with long horns that grow as a series of overlapping segments, as well as jaw frills. It is not known whether the similarities are more than coincidence. A song dragon has iridescent scales of silvery blue, and eyes of glowing blue. Little Lives. Despite their innate power, song dragons prefer to dwell among people that many other dragons might perceive as "lesser" creatures. To do so, they take on human form. Curiously, whatever the sex of a song dragon, their human form is always that of an attractive woman between the ages of 20 to 30. It is unclear why

their human form is restricted in this way. Perhaps it is merely a matter of choice, and this form is seen by the dragons as aesthetically ideal. Song dragons are fantastic actors, and those they interact with typically have no idea of their true identity.

Lair and Lair Actions

A Silver Dragon’s Lair

Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
  • A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.

Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
  • Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

Habitat: Urban

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