Large Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 90 (12d12 + 24)
Speed 30 ft., fly 80 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +4, CON +5, WIS +4, CHA +4
Skills Perception +10, Stealth +6
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) necrotic damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Shadow Breath (Recharge 5–6). The dragon exhales shodow in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Bite: The dragon makes one bite attack.

Claw: The dragon makes one claw attack.

Shadow Step (Cost 2 Actions): The dragon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2023 11:02:56 PM
1
1
1.1
Coming Soon

Habitat: Mountain

Gigoz

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