Medium Humanoid (Half-Elf), Lawful Good
Armor Class 15 (Studded Leather)
Hit Points 60 (8d10 + 16)
Speed 30 ft., swim 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
15 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +7, WIS +6, CHA +5
Skills Arcana +7, Insight +6, Medicine +9, Perception +6, Persuasion +5, Religion +7
Damage Resistances Cold, Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 16
Languages Aquan, Common, Elvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Heir of Water and Ice. Yuria has been granted the ability to call upon spirits. Once her health falls below 40 hit points, she tries to summon said spirits. Roll a d6, on a 1-3 she sunmmons two Water Weirds, and on a 4-6 he summons one Water Elemental. These creatures appear in an unoccupied space within 60 ft. of her and can be banished. Yuria can only use this ability once per dawn.

Spellcasting. Yuria is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Yuria knows the following spells.

Cantrip (at will): Frostbite, Ray of Frost, Shape Water

1st level (4 slots): Frost Fingers, Healing Word, Ice Knife

2nd level (3 slots): Aid, Lesser Restoration, Rime's Binding Ice

3rd level (2 slots): Aura of Vitality, Mass Healing Word, Tidal Wave

4th level (1 slot): Ice Storm

Actions

Shimo. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) cold damage.

+1 Shortsword. Melee Weapon Attack: +7 to hit, reach 1 ft., # target. Hit: 7 (1d6 + 4) piercing damage.

First Aid (3/Day). Yuria tries to treat the wounds of one creature that is within 5ft. of her that she can see. The target regains 6 (1d4 + 4) hit points and gains 2 (1d4) temporary hit points. A target can only benefit from this feature once until Yuria was able to recharge this ability.

Bonus Actions

Two-Weapon Fighting. Yuria makes another attack with the weapon she hasn't used with her full modifier.

Helpful. Yuria can use the Help action as a bonus action.

Reactions

Side Step. When targeted with an attack or targeted by an ability, the attacker has disadvantage on any rolls it needs to make to succeed.

Evasive Roll. When Yuria is within the are of effect of a spell or ability that requires her to make a Dexterity saving throw, she gains advantage to that roll.

Description

Yoshida Yuria is a very calm and friendly half-elf who is always trying to make everyone feel welcome and accepted. Even though she is the descendant of Yoshida Akihiro, she has made a living of peace and cooperation in Kurosaki.

When the war started, she was shocked by the unfolding events. From that moment on, she has tried to gather people and resources dedicated to putting an end to the hostilities. Her operation only grows slowly, but that doesn't disuade her from keeping to do her best for the cause.

The Shimo. An heirloom passed down with each generation, this magnificent blade once belonged to Yuria's ancestor, Yoshida Akihiro. This Wakizashi has a silver-blue blade that gives off a light blue glow. Its handle is dark brown, almost black and is wrappedin blue cloth.

Ambition must be tempered with patience, and so this weapon calms its master down. However, without a more energetic counterpart, it almost causes emotional stagnation in its wielder, keeping them from persuing their goals to their fullest extend.

Decendant of Highborn. Not only is Yuria a part of the Yoshida bloodline (a fact that has often caused her more harm then good given her being a half-elf), her ancestry can also be related back to the Shigaki Clan, an old Family of Elves related to the Winter Court.

Not belonging tothe world of humans nor elves, her family has made a home near the edge of the eastern Hisui mountains inKurosaki, close to the border to Ashina. There she spent many years peacefully, until the war came. Not content withletting bloodshed reign, she moved closer to the next big city, Urahara, where she built a base of operations.

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