Armor Class
15
(Natural armor)
Hit Points
59
(10d6 + 10)
Speed
10 ft., fly 20 ft. (hover)
STR
8
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
DEX +5, WIS +4
Skills
Stealth +5
Damage Resistances
Cold
Senses
Passive Perception 12
Languages
Common , yttrium
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
otherworldly perception. the yttrium can sense the presence of a creature that is invisible or that is on the ethereal plane and can pinpoint such a creature that is moving.
slippery. The yttrium has advantages on ability checks and saving throws made to escape a grapple.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (3d6 - 1) bludgeoning damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (4d4 - 1) piercing damage.
Squirt. Ranged Weapon Attack: +2 to hit, range 20/40 ft., 1 target. Hit: 3 (2d4 -1) bludgeoning damage + 6 (3d4) acid damage.
Description
yttrium are the lowest rank of extraterrestrials from the planet ytt
Lair and Lair Actions
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