Small Aberration, Lawful Neutral
Armor Class 15 (Natural armor)
Hit Points 59 (10d6 + 10)
Speed 10 ft., fly 20 ft. (hover)
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +5, WIS +4
Skills Stealth +5
Damage Resistances Cold
Senses Passive Perception 12
Languages Common , yttrium
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

otherworldly perception. the yttrium can sense the presence of a creature that is invisible or that is on the ethereal plane and can pinpoint such a creature that is moving.

slippery. The yttrium has advantages on ability checks and saving throws made to escape a grapple.

Actions

 

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (3d6 - 1) bludgeoning damage. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (4d4 - 1) piercing damage. 

Squirt. Ranged Weapon Attack: +2 to hit, range 20/40 ft., 1 target. Hit: 3 (2d4 -1) bludgeoning damage + 6 (3d4) acid damage.

Description

yttrium are the lowest rank of extraterrestrials from the planet ytt 

Lair and Lair Actions

 

 

ImmeralHolimionDruid

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